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PROFESSOR: We're going
to do a little talking

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about the reading, and then
we'll play a couple of games.

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00:00:26,340 --> 00:00:28,745
And then the last hour
will be time for your teams

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00:00:28,745 --> 00:00:33,549
to able to work on your
projects unless, of course,

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00:00:33,549 --> 00:00:36,154
you are playing Monopoly, and
your property [INAUDIBLE].

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So today is kind of like the
historical part of class.

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I mean, we've
looked a little bit

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00:00:47,373 --> 00:00:51,972
at some board games, some
card games that [INAUDIBLE].

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00:00:51,972 --> 00:00:56,046
But now we're looking at a very
specific time, largely 1900

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00:00:56,046 --> 00:01:00,070
to about 1950, prior
to World War II.

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There were a number of games
that I could have brought out,

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00:01:02,570 --> 00:01:05,006
things that you would
also be familiar with,

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00:01:05,006 --> 00:01:07,426
things like Boggle,
for instance.

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00:01:07,426 --> 00:01:09,362
But those come a
little bit later.

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00:01:09,362 --> 00:01:15,820
Some of these games, the
Scrabble, for instance,

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00:01:15,820 --> 00:01:18,320
have predecessors that
come from the time period

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00:01:18,320 --> 00:01:21,320
that we're talking
about, but these versions

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00:01:21,320 --> 00:01:24,730
that we're familiar
with now, probably

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00:01:24,730 --> 00:01:26,935
had some rule changes
along the way.

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00:01:26,935 --> 00:01:29,830
Similarly, how many of you
played Othello or Reversi?

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00:01:29,830 --> 00:01:31,060
Yep.

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00:01:31,060 --> 00:01:35,790
So Reversi dates from the
time that I'm talking about.

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00:01:35,790 --> 00:01:38,240
It might actually be
slightly before 1900.

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00:01:38,240 --> 00:01:42,490
But Othello comes much,
much later, like the '70s.

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00:01:42,490 --> 00:01:50,130
And how many of you knew
the game of Othello?

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00:01:50,130 --> 00:01:53,740
Looks like [? we're quite ?]
[? reversing. ?]

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00:01:53,740 --> 00:01:58,775
So that's kind of like a
trademarked version of the rule

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00:01:58,775 --> 00:02:02,054
set, which basically specifies
what the initial start

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00:02:02,054 --> 00:02:05,590
position of the game
that I believe it

37
00:02:05,590 --> 00:02:10,889
was adapted with a game
designer who wrote up the rules,

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00:02:10,889 --> 00:02:15,340
set up [? deployment ?]
rules and publicized

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00:02:15,340 --> 00:02:16,190
the game of Othello.

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00:02:16,190 --> 00:02:18,920
But the version of the Reversi
may be not black and white,

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00:02:18,920 --> 00:02:24,312
may be different colors on each
open face is way before that.

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00:02:24,312 --> 00:02:27,320
And Uno comes much later,
but in doing this reading,

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00:02:27,320 --> 00:02:29,290
you read a little
bit about a game--

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00:02:29,290 --> 00:02:32,800
I think it was in
today's reading--

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00:02:32,800 --> 00:02:34,670
about a game that
Parker Brothers

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00:02:34,670 --> 00:02:37,820
tried to publish that was
kind of like Uno, only it had

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00:02:37,820 --> 00:02:40,150
five colors instead of four.

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00:02:40,150 --> 00:02:44,670
So that's the reason why I
brought in to this today.

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00:02:44,670 --> 00:02:47,700
It's not necessarily
because all these games,

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00:02:47,700 --> 00:02:51,466
they come from 1900, but
a lot of them came from,

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00:02:51,466 --> 00:02:53,210
started around about this time.

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00:02:55,720 --> 00:02:57,640
And [INAUDIBLE]
local history, Salem

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00:02:57,640 --> 00:03:02,870
is really not that far
away, and I'm not sure

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00:03:02,870 --> 00:03:04,800
that the building still
exists, but has anyone

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00:03:04,800 --> 00:03:06,682
been to Salem recently?

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AUDIENCE: Yeah.

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PROFESSOR: Yes?

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Then, do they have the Parker
Brothers building there

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because it's huge?

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00:03:11,900 --> 00:03:12,400
Or it was.

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AUDIENCE: I don't
know if it's still--

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I'm not actually sure.

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PROFESSOR: It's probably
a tourist attraction.

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AUDIENCE: No, definitely
not a tourist attraction.

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PROFESSOR: OK.

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This is all [INAUDIBLE].

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AUDIENCE: I think it might
be repurposed to [INAUDIBLE]

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00:03:24,994 --> 00:03:29,332
apartments because they've
repurposed a lot of--

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PROFESSOR: A lot of
Parker Brothers properties

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00:03:32,710 --> 00:03:35,810
are now owned by Hasbro,
which is also not that far

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00:03:35,810 --> 00:03:37,250
away, over in Rhode Island.

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00:03:37,250 --> 00:03:40,390
In fact, if you look
at all of these games,

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00:03:40,390 --> 00:03:44,502
they say Milton Bradley,
they say Parker Brothers.

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00:03:44,502 --> 00:03:46,690
But if you look at who
currently owns the property,

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00:03:46,690 --> 00:03:49,250
it says Hasbro.

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00:03:49,250 --> 00:04:04,253
That the [INAUDIBLE]

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And all sorts of games, like
Tiddlywinks-- how many of you

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00:04:06,910 --> 00:04:08,530
played those growing up?

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I never played them.

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Some of the [INAUDIBLE]
showed me how to play them.

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00:04:12,070 --> 00:04:16,198
This is not part of
[? the talk. ?] [? Ted ?]

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00:04:16,198 --> 00:04:22,810
briefly talked about
the [INAUDIBLE]

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00:04:22,810 --> 00:04:27,090
And anyone remember why Parker
Brothers went into card games?

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00:04:27,090 --> 00:04:29,305
Because they were only
were making board games.

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00:04:29,305 --> 00:04:31,984
They were making things
like ping pong before that.

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00:04:31,984 --> 00:04:34,150
AUDIENCE: They were smaller
and easy to manufacture.

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00:04:34,150 --> 00:04:35,354
PROFESSOR: Uh-huh.

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00:04:35,354 --> 00:04:36,645
AUDIENCE: Larger profit margin.

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00:04:36,645 --> 00:04:38,228
PROFESSOR: You print
a sheet of cards,

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00:04:38,228 --> 00:04:40,292
you cut it into
identical slices,

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00:04:40,292 --> 00:04:41,740
pack it in a tiny, little box.

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00:04:41,740 --> 00:04:43,970
You can put a lot of
these on store shelves

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00:04:43,970 --> 00:04:47,930
or a truck or
[INAUDIBLE] as opposed

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00:04:47,930 --> 00:04:51,760
to big boxes of Monopoly.

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00:04:51,760 --> 00:04:56,285
So I think that the
takeaway from everything

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00:04:56,285 --> 00:04:58,530
that we're going
to discuss today

97
00:04:58,530 --> 00:05:02,610
is really all about how
marketing and sales concerns

98
00:05:02,610 --> 00:05:06,040
are going to effect you guys.

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00:05:06,040 --> 00:05:10,670
If you read the stories
of Phil Orbanes,

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00:05:10,670 --> 00:05:13,230
[? one of ?] the
[? most wanted ?] [? ones, ?]

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00:05:13,230 --> 00:05:16,783
vice president of R&D at Parker
Brothers, also, apparently,

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00:05:16,783 --> 00:05:23,516
the best Monopoly player,
[INAUDIBLE] material.

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00:05:23,516 --> 00:05:25,990
He's also writing from a
very biased point of view.

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00:05:25,990 --> 00:05:31,868
He's writing supposedly as a
Parker Brothers [INAUDIBLE].

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00:05:31,868 --> 00:05:35,272
And you can take
everything that he

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00:05:35,272 --> 00:05:36,730
says with a grain
of salt. I'm sure

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00:05:36,730 --> 00:05:39,940
not everybody who works at--

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00:05:39,940 --> 00:05:46,050
I'm sure [INAUDIBLE] as the
book makes it out to be.

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00:05:46,050 --> 00:05:51,295
But when [INAUDIBLE] I
think we can rely on them

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00:05:51,295 --> 00:05:54,390
and because I think [? it's ?]
a pretty good designer,

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00:05:54,390 --> 00:05:57,770
a sort of design
diary of how various

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00:05:57,770 --> 00:06:03,074
games became the
way that they were.

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00:06:03,074 --> 00:06:05,280
One thing that he didn't
go into a lot of detail on

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00:06:05,280 --> 00:06:09,800
was Monopoly because that kind
of comes after his [INAUDIBLE].

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00:06:09,800 --> 00:06:13,644
But there's a little bit of that
that I wanted to talk about.

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00:06:13,644 --> 00:06:19,855
And we mentioned that in
[INAUDIBLE] it used to be

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00:06:19,855 --> 00:06:24,873
called [? Landlord's Game. ?]
This was a patented product.

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00:06:24,873 --> 00:06:27,056
And the name of the
original designer

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00:06:27,056 --> 00:06:31,579
was Elizabeth Magie,
somewhere right

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00:06:31,579 --> 00:06:34,069
in the beginning of
the 1900s, although it

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00:06:34,069 --> 00:06:35,979
took about three years
between the patents

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00:06:35,979 --> 00:06:38,020
and type of publishing to
actually figure out all

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00:06:38,020 --> 00:06:39,756
the manufacture [INAUDIBLE].

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00:06:39,756 --> 00:06:44,850
Parker Brothers only came
into ownership of this product

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00:06:44,850 --> 00:06:48,600
around about 1974.

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00:06:48,600 --> 00:06:51,140
So it took about 30 years.

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00:06:51,140 --> 00:06:56,520
And the original feedback
from George Parker himself

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00:06:56,520 --> 00:06:58,828
was that "the game is
rejected because it's

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00:06:58,828 --> 00:07:00,203
too complicated
and too technical

130
00:07:00,203 --> 00:07:02,796
and takes too long to play."

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00:07:02,796 --> 00:07:10,830
So they didn't actually buy
Monopoly from the [INAUDIBLE]

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00:07:10,830 --> 00:07:13,946
They bought it the following
year, after Christmas, when

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00:07:13,946 --> 00:07:17,370
they saw how well [INAUDIBLE].

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00:07:17,370 --> 00:07:21,556
And in fact, George Parker
invented the quick rules

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00:07:21,556 --> 00:07:26,020
and, I believe, actually
imposed a time limit rule,

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00:07:26,020 --> 00:07:28,140
which does not exists any more.

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00:07:28,140 --> 00:07:30,160
But everything that
we've talked about,

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00:07:30,160 --> 00:07:32,800
the Parkers and
Monopoly, was something

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00:07:32,800 --> 00:07:34,782
that George Parker and
the Parker Brothers

140
00:07:34,782 --> 00:07:36,440
were very, very much aware of.

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00:07:36,440 --> 00:07:39,810
They knew that there was
a problem with the game.

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00:07:39,810 --> 00:07:44,373
But they also realized how
it tapped into the zeitgeist,

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00:07:44,373 --> 00:07:46,123
that there was an
opportunity there

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00:07:46,123 --> 00:07:47,520
that could be capitalized.

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00:07:47,520 --> 00:07:49,860
It was one that fit very
well with their strengths

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00:07:49,860 --> 00:07:55,735
as a board game
manufacturer and publisher.

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00:07:55,735 --> 00:07:57,985
You saw how quickly they
could turn around the company

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00:07:57,985 --> 00:08:03,133
to make it [INAUDIBLE] when
the demand was there for it

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00:08:03,133 --> 00:08:06,825
and what they had to do to hire
people who basically operated

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00:08:06,825 --> 00:08:10,685
coin machines to become
jigsaw operators.

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00:08:10,685 --> 00:08:11,560
[INAUDIBLE]

152
00:08:21,070 --> 00:08:28,840
So that was a story
of why Monopoly

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00:08:28,840 --> 00:08:33,210
made its way into the
Parker Brothers collection.

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00:08:33,210 --> 00:08:35,120
It was just [INAUDIBLE].

155
00:08:35,120 --> 00:08:37,579
And it certainly
wasn't the design

156
00:08:37,579 --> 00:08:40,799
of the game that attracted
them to acquiring the thing.

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00:08:40,799 --> 00:08:44,774
They just wanted to dominate
the American board game industry

158
00:08:44,774 --> 00:08:50,184
and in some cases, the British
and Western Europe game

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00:08:50,184 --> 00:08:53,335
industry, as well.

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00:08:53,335 --> 00:08:56,910
Clue, on the other
hand, it's one

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00:08:56,910 --> 00:09:00,840
of those things that has a very
British origin, [INAUDIBLE]

162
00:09:00,840 --> 00:09:02,640
before it came over to the US.

163
00:09:02,640 --> 00:09:05,095
But I think in writing,
we had a couple

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00:09:05,095 --> 00:09:09,230
of examples of how the
Parker Brothers [INAUDIBLE]

165
00:09:09,230 --> 00:09:11,760
initially and then
eventually hired

166
00:09:11,760 --> 00:09:15,172
people based in London
to try to acquire

167
00:09:15,172 --> 00:09:19,050
work that had been already
patented in London and why

168
00:09:19,050 --> 00:09:22,480
the American
publishing [INAUDIBLE].

169
00:09:22,480 --> 00:09:24,910
And that kind of
gave you an idea

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00:09:24,910 --> 00:09:27,990
of what the board game
industry looks like around

171
00:09:27,990 --> 00:09:31,150
about the turn of the century.

172
00:09:31,150 --> 00:09:34,550
Why is it that it's
a little bit hard

173
00:09:34,550 --> 00:09:39,356
to think of many examples
of prototype games?

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00:09:39,356 --> 00:09:43,050
There's a lot [INAUDIBLE] in
chess boards and playing cards.

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00:09:43,050 --> 00:09:44,200
All these things are good.

176
00:09:44,200 --> 00:09:47,390
You might have a design on the
back of a playing card or such

177
00:09:47,390 --> 00:09:50,080
a thing [INAUDIBLE] the
king or queen is illustrated

178
00:09:50,080 --> 00:09:52,716
that could be copyrighted.

179
00:09:52,716 --> 00:09:54,715
But the games that you
can actually play on then

180
00:09:54,715 --> 00:09:56,340
were pretty much
[INAUDIBLE] games,

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00:09:56,340 --> 00:09:58,813
both games are games
that you can just really

182
00:09:58,813 --> 00:10:02,054
share with [INAUDIBLE].

183
00:10:02,054 --> 00:10:06,500
Demand [INAUDIBLE]
but around 1900s

184
00:10:06,500 --> 00:10:10,045
is where mass production
and mass distribution

185
00:10:10,045 --> 00:10:11,720
all come into the fold.

186
00:10:11,720 --> 00:10:16,170
It's not the driving
that Parker Brothers

187
00:10:16,170 --> 00:10:19,320
was getting in Salem
because of the seaport.

188
00:10:19,320 --> 00:10:21,970
Even though it wasn't the
best seaport because, by then,

189
00:10:21,970 --> 00:10:23,890
the war was moving
the steam ship,

190
00:10:23,890 --> 00:10:28,050
and you needed a deeper
harbor, like what Boston did,

191
00:10:28,050 --> 00:10:30,842
it still had the means of moving
large amounts of merchandise.

192
00:10:30,842 --> 00:10:35,140
At least two [? barges ?]
were [INAUDIBLE]

193
00:10:35,140 --> 00:10:37,560
of the United States.

194
00:10:37,560 --> 00:10:45,690
So prices-- I just want to
give an idea of how recent

195
00:10:45,690 --> 00:10:49,723
this whole idea of buying
a game off the shelf is.

196
00:10:49,723 --> 00:10:53,330
And I'm only talking
about the 1900s.

197
00:10:53,330 --> 00:10:56,197
And prices, actually--
you might buy a toy.

198
00:10:56,197 --> 00:10:57,960
You might buy something
that you played

199
00:10:57,960 --> 00:11:00,276
a game with golf
clubs or something

200
00:11:00,276 --> 00:11:02,550
like that, a cricket bat.

201
00:11:02,550 --> 00:11:04,120
But you wouldn't
necessarily just

202
00:11:04,120 --> 00:11:07,185
buy a whole game with
a branded title on it,

203
00:11:07,185 --> 00:11:09,030
just off the shelf.

204
00:11:09,030 --> 00:11:12,900
The jigsaws are kind of already
a pretty extreme case where

205
00:11:12,900 --> 00:11:14,800
this is its only
game, and it's not

206
00:11:14,800 --> 00:11:17,240
interchangeable with another
game with the same title

207
00:11:17,240 --> 00:11:18,632
because [INAUDIBLE].

208
00:11:22,640 --> 00:11:26,950
And until the 1900s,
we didn't necessarily

209
00:11:26,950 --> 00:11:30,030
have a situation where people
assumed that games could

210
00:11:30,030 --> 00:11:34,090
be copyrighted or trademarked.

211
00:11:34,090 --> 00:11:37,280
And games were just
things that people played,

212
00:11:37,280 --> 00:11:41,425
and if you liked it, you
got the products that

213
00:11:41,425 --> 00:11:45,488
needed to play it with, but
then you wouldn't necessarily

214
00:11:45,488 --> 00:11:46,900
own it.

215
00:11:46,900 --> 00:11:49,172
Anyone else could
go ahead and get

216
00:11:49,172 --> 00:11:51,130
the same number of products
or similar products

217
00:11:51,130 --> 00:11:54,833
and, basically, the same game.

218
00:11:54,833 --> 00:11:58,800
One example of this is something
that's not in the reading,

219
00:11:58,800 --> 00:12:02,680
but I guess this will
be over in [INAUDIBLE].

220
00:12:02,680 --> 00:12:05,930
So how many of you
read H.G. Wells?

221
00:12:05,930 --> 00:12:07,550
The War of the Worlds?

222
00:12:07,550 --> 00:12:08,550
[INAUDIBLE]

223
00:12:13,590 --> 00:12:16,040
Do you know that he
made a board game?

224
00:12:16,040 --> 00:12:18,770
He made a board game with
little, miniaturized tin

225
00:12:18,770 --> 00:12:19,745
soldiers.

226
00:12:19,745 --> 00:12:20,750
It's called Little Wars.

227
00:12:20,750 --> 00:12:22,291
You can find it on
Project Gutenberg.

228
00:12:22,291 --> 00:12:23,950
It's about 24 pages.

229
00:12:23,950 --> 00:12:27,070
And the rules are only
about six pages long,

230
00:12:27,070 --> 00:12:28,740
so it's a quick read.

231
00:12:28,740 --> 00:12:32,700
But the previous 18 pages
is his development diary

232
00:12:32,700 --> 00:12:34,980
of how the rules are made.

233
00:12:34,980 --> 00:12:43,966
And basically, [INAUDIBLE]
about how he was actually

234
00:12:43,966 --> 00:12:48,800
specifically ended up developing
a set of war game rules

235
00:12:48,800 --> 00:12:50,930
on how you set up troops,
how far do they move,

236
00:12:50,930 --> 00:12:53,780
how you launch cannons,
shot at each other.

237
00:12:53,780 --> 00:12:58,836
And it was all based
on this one little toy

238
00:12:58,836 --> 00:13:01,180
that you can buy
from any toy store.

239
00:13:01,180 --> 00:13:04,470
So it wasn't like, here's a
box that you will buy with H.G.

240
00:13:04,470 --> 00:13:09,550
Wells' Little Wars on the title.

241
00:13:09,550 --> 00:13:11,832
He just printed it
as a [INAUDIBLE].

242
00:13:15,270 --> 00:13:17,924
And if you got that you would
read a little story by H.G.

243
00:13:17,924 --> 00:13:19,615
Wells on how to
[INAUDIBLE] and then

244
00:13:19,615 --> 00:13:22,410
right in the back
of it [INAUDIBLE]

245
00:13:22,410 --> 00:13:24,460
that you can buy these parts.

246
00:13:24,460 --> 00:13:26,510
You can play this
game for yourself.

247
00:13:26,510 --> 00:13:28,940
So again, he kind
of owns the book,

248
00:13:28,940 --> 00:13:31,360
but he doesn't
really own the game.

249
00:13:31,360 --> 00:13:34,430
You are expected to
find the parts yourself,

250
00:13:34,430 --> 00:13:37,400
in particular, those little
breech loader cannons.

251
00:13:37,400 --> 00:13:40,760
I think actually there were
little explosives in it,

252
00:13:40,760 --> 00:13:43,296
and then you could
light the little cap.

253
00:13:43,296 --> 00:13:46,526
And you could use that to
fire little wooden projectiles

254
00:13:46,526 --> 00:13:47,490
[INAUDIBLE].

255
00:13:50,077 --> 00:13:51,480
It was pretty darn cool.

256
00:13:51,480 --> 00:13:53,060
So you can do
things like terrain.

257
00:13:53,060 --> 00:13:54,560
And there were
instructions in there

258
00:13:54,560 --> 00:13:57,650
on how you make model terrain.

259
00:13:57,650 --> 00:13:59,952
If you made a building, it
had to be completely solid,

260
00:13:59,952 --> 00:14:02,470
you could fill it
up with toy blocks

261
00:14:02,470 --> 00:14:04,911
because you don't
want anyone to put

262
00:14:04,911 --> 00:14:06,286
their troops inside
the building,

263
00:14:06,286 --> 00:14:08,119
but you can put them
on top of the building.

264
00:14:08,119 --> 00:14:10,680
Pretty cool.

265
00:14:10,680 --> 00:14:13,490
But that's some
time in 1914, 1915.

266
00:14:13,490 --> 00:14:16,824
That's already
past the date when

267
00:14:16,824 --> 00:14:19,695
these products were starting
to appear on the shelf.

268
00:14:19,695 --> 00:14:21,278
If it gives you any
indication of what

269
00:14:21,278 --> 00:14:23,931
it was like before that--
is that people printed out

270
00:14:23,931 --> 00:14:24,430
rulebooks.

271
00:14:24,430 --> 00:14:26,816
And you can still find
books for card games,

272
00:14:26,816 --> 00:14:29,243
for instance, on your
shelf, like 101 Games

273
00:14:29,243 --> 00:14:31,659
You Can Play With a Deck of
Cards, or something like that.

274
00:14:31,659 --> 00:14:33,210
But that's how
games were shared.

275
00:14:33,210 --> 00:14:37,640
They weren't put in a box and
shrink wrapped, tied together

276
00:14:37,640 --> 00:14:44,450
with twine or something like
that and sold as a product.

277
00:14:44,450 --> 00:14:48,740
So today we've got these games.

278
00:14:48,740 --> 00:14:57,152
Just a quick look through some
more details, by the way--

279
00:15:04,370 --> 00:15:07,010
I want you take a
look at these boxes

280
00:15:07,010 --> 00:15:08,510
that I'm going to
be handing around.

281
00:15:08,510 --> 00:15:10,050
And look at the sizes of them.

282
00:15:18,984 --> 00:15:23,470
I want you to think about how
you would put this on a store

283
00:15:23,470 --> 00:15:30,510
shelf like Target or Walmart.

284
00:15:30,510 --> 00:15:36,010
I guess at that time it
would be a [INAUDIBLE] store.

285
00:15:36,010 --> 00:15:37,660
And these are modern
boxes, obviously.

286
00:15:37,660 --> 00:15:41,160
These don't date back to
the [? past ?] century.

287
00:15:44,480 --> 00:15:47,210
Because I kind of
want to talk about,

288
00:15:47,210 --> 00:15:50,540
also, the reality
of what it's like

289
00:15:50,540 --> 00:15:55,950
to be able to sell a product
like this in stores today.

290
00:15:55,950 --> 00:16:00,190
Actually, I should have
brought in a [INAUDIBLE],

291
00:16:00,190 --> 00:16:02,330
but the jigsaw box
is about the size

292
00:16:02,330 --> 00:16:07,550
of the size of box of the time.

293
00:16:07,550 --> 00:16:09,540
The first thing is orientation.

294
00:16:09,540 --> 00:16:15,620
This is meant to be sort of seen
this way or this way, possibly

295
00:16:15,620 --> 00:16:17,360
back this way.

296
00:16:17,360 --> 00:16:21,032
How many of you have
gone shopping in a Target

297
00:16:21,032 --> 00:16:23,120
or in a Walmart or
a Sears or something

298
00:16:23,120 --> 00:16:25,908
for gifts in Christmas?

299
00:16:25,908 --> 00:16:26,407
OK.

300
00:16:26,407 --> 00:16:26,960
Yeah.

301
00:16:26,960 --> 00:16:29,209
You're buying it for family
members, [? among them? ?]

302
00:16:29,209 --> 00:16:30,392
Friends?

303
00:16:30,392 --> 00:16:31,320
For yourself?

304
00:16:31,320 --> 00:16:35,808
Anyone buying games for
yourself at Christmas?

305
00:16:35,808 --> 00:16:39,278
No, actually, this is recorded.

306
00:16:42,100 --> 00:16:45,870
I don't think it's any
great surprise if I told you

307
00:16:45,870 --> 00:16:49,980
that the majority or a very
huge chunk of the profit

308
00:16:49,980 --> 00:16:53,010
that a company like Parker
Brothers or Hasbro will make

309
00:16:53,010 --> 00:16:55,366
will be during the
Christmas season.

310
00:16:55,366 --> 00:16:58,775
But they are not usually
bought by the people

311
00:16:58,775 --> 00:17:00,330
who are going to play them.

312
00:17:00,330 --> 00:17:02,910
They're usually going
to be bought as gifts.

313
00:17:02,910 --> 00:17:06,308
So all of this
stuff is positioned

314
00:17:06,308 --> 00:17:10,440
not to attract you to think
that, oh, this is something

315
00:17:10,440 --> 00:17:12,750
I want to play, but
rather, this is something

316
00:17:12,750 --> 00:17:15,810
that I want someone
else to play.

317
00:17:15,810 --> 00:17:19,750
Or I think someone else
is going to like this.

318
00:17:19,750 --> 00:17:22,420
How many of you bought
Monopoly for a friend

319
00:17:22,420 --> 00:17:24,889
or for a family member?

320
00:17:24,889 --> 00:17:25,780
Yeah.

321
00:17:25,780 --> 00:17:29,634
Did you think it was a good game
at the time when you bought it?

322
00:17:29,634 --> 00:17:30,596
AUDIENCE: Eh.

323
00:17:30,596 --> 00:17:33,160
PROFESSOR: Eh.

324
00:17:33,160 --> 00:17:34,225
So why did you buy it?

325
00:17:34,225 --> 00:17:36,035
AUDIENCE: Because
other people liked it--

326
00:17:36,035 --> 00:17:36,500
PROFESSOR: Because
other people--

327
00:17:36,500 --> 00:17:37,895
AUDIENCE: It was a gift.

328
00:17:37,895 --> 00:17:40,840
PROFESSOR: --because someone
you were buying it for might--

329
00:17:40,840 --> 00:17:41,965
AUDIENCE: They [INAUDIBLE].

330
00:17:41,965 --> 00:17:42,540
PROFESSOR: Oh, they were your--

331
00:17:42,540 --> 00:17:43,165
AUDIENCE: Yeah.

332
00:17:43,165 --> 00:17:44,035
And [INAUDIBLE].

333
00:17:44,035 --> 00:17:45,910
PROFESSOR: And maybe
you remembered liking it

334
00:17:45,910 --> 00:17:47,035
when you were their age.

335
00:17:47,035 --> 00:17:47,660
AUDIENCE: Yeah.

336
00:17:47,660 --> 00:17:48,900
PROFESSOR: Anyone else?

337
00:17:48,900 --> 00:17:50,470
AUDIENCE: We got
it for my grandpa.

338
00:17:50,470 --> 00:17:51,482
PROFESSOR: You got one
for your grandfather?

339
00:17:51,482 --> 00:17:53,840
And had you played with your
grandfather before, Monopoly?

340
00:17:53,840 --> 00:17:54,245
AUDIENCE: No.

341
00:17:54,245 --> 00:17:54,828
PROFESSOR: No?

342
00:17:54,828 --> 00:17:56,220
A [? lot? ?] OK.

343
00:17:56,220 --> 00:18:01,470
So maybe this is a
opportunity to play this, OK.

344
00:18:01,470 --> 00:18:04,429
But had your grandfather
played it before by the time--

345
00:18:04,429 --> 00:18:05,220
AUDIENCE: I'm sure.

346
00:18:05,220 --> 00:18:06,620
He's old.

347
00:18:06,620 --> 00:18:08,540
PROFESSOR: Yeah.

348
00:18:08,540 --> 00:18:09,752
The game's old.

349
00:18:09,752 --> 00:18:10,710
AUDIENCE: That's right.

350
00:18:10,710 --> 00:18:11,543
PROFESSOR: Who else?

351
00:18:11,543 --> 00:18:15,718
I thought I saw
some other hands.

352
00:18:15,718 --> 00:18:16,664
AUDIENCE: Yep.

353
00:18:16,664 --> 00:18:18,670
I think we played with
my cousins at Christmas.

354
00:18:18,670 --> 00:18:22,686
I think it's the only
thing any of us play.

355
00:18:22,686 --> 00:18:24,292
PROFESSOR: Is that
like the thing

356
00:18:24,292 --> 00:18:25,793
you can do with your cousins?

357
00:18:25,793 --> 00:18:27,126
AUDIENCE: Well, they're younger.

358
00:18:27,126 --> 00:18:28,969
We have a kind of
wide age range.

359
00:18:28,969 --> 00:18:35,988
We have second or third grade
up to high school at the time.

360
00:18:35,988 --> 00:18:37,710
Yeah.

361
00:18:37,710 --> 00:18:42,920
PROFESSOR: This is a hardcore,
ruthless, capitalist game

362
00:18:42,920 --> 00:18:44,650
for second graders, right?

363
00:18:44,650 --> 00:18:47,358
But you can play it.

364
00:18:47,358 --> 00:18:52,205
But people have fond
memories, not necessarily

365
00:18:52,205 --> 00:18:55,900
of the game itself, but of
sessions playing Monopoly

366
00:18:55,900 --> 00:18:58,200
with family and friends.

367
00:18:58,200 --> 00:19:01,793
And even whether or not
the game's any good,

368
00:19:01,793 --> 00:19:04,540
you kind of hope
that other people

369
00:19:04,540 --> 00:19:06,780
will have those fond
memories of playing it

370
00:19:06,780 --> 00:19:09,320
with friends and family,
maybe even because it's

371
00:19:09,320 --> 00:19:10,460
you giving the game.

372
00:19:10,460 --> 00:19:12,700
So you might end up
actually playing the box

373
00:19:12,700 --> 00:19:15,300
that you bought.

374
00:19:15,300 --> 00:19:17,650
But that's what all these
games are designed to do.

375
00:19:17,650 --> 00:19:20,530
These game sets are
packaged to be gifts.

376
00:19:20,530 --> 00:19:23,130
And so you look at something
like Battleship and Risk

377
00:19:23,130 --> 00:19:26,840
and Monopoly and Clue,
they're huge things

378
00:19:26,840 --> 00:19:34,016
that look good if you
wrap it up with paper.

379
00:19:34,016 --> 00:19:37,653
And Tiddlywinks?

380
00:19:37,653 --> 00:19:40,152
Tiddlywinks, it's hard to make
an argument for a much bigger

381
00:19:40,152 --> 00:19:43,950
box because we really don't need
a lot space for a Tiddlywink

382
00:19:43,950 --> 00:19:44,450
box.

383
00:19:44,450 --> 00:19:46,950
Go ahead and open it, actually,
so we can see what's inside.

384
00:19:46,950 --> 00:19:48,144
I bet it won't be there.

385
00:19:48,144 --> 00:19:49,460
[LAUGHTER]

386
00:19:50,683 --> 00:19:51,516
PROFESSOR: In fact--

387
00:19:51,516 --> 00:19:52,434
AUDIENCE: [INAUDIBLE].

388
00:19:52,434 --> 00:19:53,100
PROFESSOR: Yeah.

389
00:19:53,100 --> 00:19:56,730
And probably the box--

390
00:19:56,730 --> 00:20:00,324
let's see how much of that box
is actually occupied by stuff.

391
00:20:00,324 --> 00:20:01,650
There is a bell.

392
00:20:01,650 --> 00:20:04,380
And that requires a
certain depth of box.

393
00:20:04,380 --> 00:20:05,638
AUDIENCE: And [INAUDIBLE].

394
00:20:05,638 --> 00:20:06,606
PROFESSOR: [INAUDIBLE].

395
00:20:06,606 --> 00:20:07,574
[LAUGHTER]

396
00:20:07,574 --> 00:20:10,962
So that's a little deck
of cards and a bell.

397
00:20:10,962 --> 00:20:14,485
And the bell, I'm not really
sure the bell was clearly

398
00:20:14,485 --> 00:20:16,843
in the original
version of it that

399
00:20:16,843 --> 00:20:20,720
was started in
[? the beginning. ?]

400
00:20:20,720 --> 00:20:23,582
The deck of cards certainly was.

401
00:20:23,582 --> 00:20:24,081
OK.

402
00:20:24,081 --> 00:20:25,007
AUDIENCE: [INAUDIBLE].

403
00:20:25,007 --> 00:20:25,673
PROFESSOR: Good.

404
00:20:25,673 --> 00:20:26,896
Is there a copy deck?

405
00:20:26,896 --> 00:20:27,544
AUDIENCE: Yes

406
00:20:27,544 --> 00:20:28,127
PROFESSOR: OK.

407
00:20:28,127 --> 00:20:29,320
There actually is a copy deck.

408
00:20:29,320 --> 00:20:29,605
Good.

409
00:20:29,605 --> 00:20:29,890
All right.

410
00:20:29,890 --> 00:20:31,330
It's not just a cardboard pole.

411
00:20:35,650 --> 00:20:38,200
So again, these products
are all designed

412
00:20:38,200 --> 00:20:41,184
to catch your eye-- it's
really up on the store

413
00:20:41,184 --> 00:20:44,530
shelf [? like that. ?] I
believe the standard shelf is

414
00:20:44,530 --> 00:20:46,420
18 inches.

415
00:20:46,420 --> 00:20:48,894
That's [INAUDIBLE].

416
00:20:52,160 --> 00:20:56,080
That's a standard
industry width.

417
00:20:56,080 --> 00:20:58,920
If anyone's worked in
retail and knows that number

418
00:20:58,920 --> 00:21:03,259
by these different [INAUDIBLE].

419
00:21:03,259 --> 00:21:10,020
And if you sell boxes,
basically, this wide,

420
00:21:10,020 --> 00:21:14,360
you can sort of stack them
either on top of each other.

421
00:21:14,360 --> 00:21:20,179
And then put one vertically
in front to show it.

422
00:21:20,179 --> 00:21:21,970
This is Risk, and if
you take that box off,

423
00:21:21,970 --> 00:21:24,070
then you can see a whole
bunch of other Risk boxes

424
00:21:24,070 --> 00:21:25,330
that are back there.

425
00:21:25,330 --> 00:21:27,820
You can take that.

426
00:21:27,820 --> 00:21:32,960
I believe that there is, with
the Candyland and the Chutes

427
00:21:32,960 --> 00:21:36,400
and Ladders-- that's kind of
an interesting situation where

428
00:21:36,400 --> 00:21:42,150
they're a little
bit off, they're

429
00:21:42,150 --> 00:21:44,656
a little shorter, both
horizontally and vertically so

430
00:21:44,656 --> 00:21:47,805
that you can actually
fit three in a row.

431
00:21:47,805 --> 00:21:50,560
So the Candyland, the
Chutes and Ladders--

432
00:21:50,560 --> 00:21:54,882
there's probably some
third very simple game--

433
00:21:54,882 --> 00:21:57,431
but I can't think of one--
that all fit in a row.

434
00:21:57,431 --> 00:22:01,960
And then you just see
this giant wall of Hasbro.

435
00:22:01,960 --> 00:22:04,600
That's what they want you
to do when you come in.

436
00:22:04,600 --> 00:22:08,260
Where is it the boxes
are placed in a store,

437
00:22:08,260 --> 00:22:11,650
whether it's Target or Walmart
or some specialty game store--

438
00:22:11,650 --> 00:22:16,924
it's all paid for and
sold ahead of [? price. ?]

439
00:22:16,924 --> 00:22:22,390
How much Hasbro pays the
retailer for placement

440
00:22:22,390 --> 00:22:24,370
determines whether it's
the first thing you'll

441
00:22:24,370 --> 00:22:27,008
see when you come into the
store or whether they're

442
00:22:27,008 --> 00:22:28,883
stocks that they are
keeping in the back room

443
00:22:28,883 --> 00:22:31,010
that you have to ask for.

444
00:22:31,010 --> 00:22:34,982
That's [INAUDIBLE].

445
00:22:34,982 --> 00:22:37,944
So maybe they'll look at
one display case somewhere

446
00:22:37,944 --> 00:22:40,190
where they're [INAUDIBLE],
but for the most part,

447
00:22:40,190 --> 00:22:45,023
you're not going to be able
to pick a game off the shelf

448
00:22:45,023 --> 00:22:47,920
unless the board game
manufacturer themselves have

449
00:22:47,920 --> 00:22:50,340
actually paid for that shelf.

450
00:22:50,340 --> 00:22:52,550
And they're going to make
it back, for both of them,

451
00:22:52,550 --> 00:22:56,090
they're going to make it
back by the end of the season

452
00:22:56,090 --> 00:22:58,573
because that game [? is
 repeatedly going to be ?] sold.

453
00:22:58,573 --> 00:23:02,257
And it's OK that they're
selling the boxes to people

454
00:23:02,257 --> 00:23:03,590
for [? any ?] [? or Monopoly. ?]

455
00:23:03,590 --> 00:23:07,732
[INAUDIBLE] to somebody else.
[? You all might ?] already

456
00:23:07,732 --> 00:23:10,615
have a copy of Monopoly, but
they don't want people to take

457
00:23:10,615 --> 00:23:15,341
that in consideration when they
[? want to buy this. ?] How

458
00:23:15,341 --> 00:23:17,215
many people have multiple
copies of Monopoly?

459
00:23:17,215 --> 00:23:18,205
I have two.

460
00:23:18,205 --> 00:23:19,195
OK.

461
00:23:19,195 --> 00:23:20,185
How many?

462
00:23:23,154 --> 00:23:24,070
AUDIENCE: Four, maybe.

463
00:23:24,070 --> 00:23:24,790
PROFESSOR: Four?

464
00:23:24,790 --> 00:23:26,260
Different kinds of Monopoly?

465
00:23:26,260 --> 00:23:28,301
AUDIENCE: Yeah, they all
have the different skin,

466
00:23:28,301 --> 00:23:32,960
like there's [INAUDIBLE], Star
Wars, Millennial, on and on.

467
00:23:32,960 --> 00:23:34,680
PROFESSOR: There's
just different kinds.

468
00:23:34,680 --> 00:23:35,810
AUDIENCE: Yeah.

469
00:23:35,810 --> 00:23:38,656
I have Star Wars, Nintendo--

470
00:23:38,656 --> 00:23:39,900
PROFESSOR: Nintendo?

471
00:23:39,900 --> 00:23:42,025
AUDIENCE: --Pokemon,
and then the original.

472
00:23:42,025 --> 00:23:42,650
AUDIENCE: Yeah.

473
00:23:42,650 --> 00:23:44,025
PROFESSOR: I can
imagine Pokemon.

474
00:23:44,025 --> 00:23:45,790
I'm interested in Nintendo.

475
00:23:45,790 --> 00:23:46,975
AUDIENCE: So we have Junior.

476
00:23:46,975 --> 00:23:51,320
I learned to play Monopoly when
I was, like, three years old.

477
00:23:51,320 --> 00:23:52,730
But that [? has big board. ?]

478
00:23:52,730 --> 00:23:53,566
PROFESSOR: What's
the difference?

479
00:23:53,566 --> 00:23:54,219
Is it--

480
00:23:54,219 --> 00:23:55,760
AUDIENCE: Everything
is just simpler.

481
00:23:55,760 --> 00:23:58,035
And I also do like
that the dollar amounts

482
00:23:58,035 --> 00:24:00,682
are one, two, three, four, five
instead of all these hundreds

483
00:24:00,682 --> 00:24:01,182
and stuff.

484
00:24:01,182 --> 00:24:02,476
The ones don't really matter.

485
00:24:02,476 --> 00:24:03,184
PROFESSOR: Right.

486
00:24:03,184 --> 00:24:05,080
You don't have to have to
[INAUDIBLE] under a hundred.

487
00:24:05,080 --> 00:24:06,520
AUDIENCE: Yeah,
[INAUDIBLE], but it's

488
00:24:06,520 --> 00:24:08,519
basically the same game
with no Community Chest.

489
00:24:08,519 --> 00:24:09,820
PROFESSOR: Is it [INAUDIBLE]?

490
00:24:09,820 --> 00:24:10,240
AUDIENCE: Yeah.

491
00:24:10,240 --> 00:24:11,260
PROFESSOR: I mean,
[INAUDIBLE] at least?

492
00:24:11,260 --> 00:24:11,760
AUDIENCE: Yeah.

493
00:24:11,760 --> 00:24:12,238
PROFESSOR: Yeah.

494
00:24:12,238 --> 00:24:12,716
OK.

495
00:24:12,716 --> 00:24:13,924
And you have the Junior, too?

496
00:24:13,924 --> 00:24:14,628
AUDIENCE: Yeah.

497
00:24:14,628 --> 00:24:16,265
AUDIENCE: And then,
I have Pokemon,

498
00:24:16,265 --> 00:24:19,160
and I also have those
electronic ones.

499
00:24:19,160 --> 00:24:22,020
PROFESSOR: Oh, are you talking
about electronic devices

500
00:24:22,020 --> 00:24:26,426
that you carry or something
you load into a computer?

501
00:24:26,426 --> 00:24:27,260
AUDIENCE: Both.

502
00:24:27,260 --> 00:24:27,470
PROFESSOR: Oh.

503
00:24:27,470 --> 00:24:27,970
OK.

504
00:24:27,970 --> 00:24:30,300
AUDIENCE: I have
a disk and I have

505
00:24:30,300 --> 00:24:32,770
a Monopoly thing that's
it's kind of Game Boy,

506
00:24:32,770 --> 00:24:33,986
but it's Monopoly.

507
00:24:33,986 --> 00:24:34,882
PROFESSOR: Oh, OK.

508
00:24:34,882 --> 00:24:36,674
I can see LEDs that light up.

509
00:24:36,674 --> 00:24:38,170
AUDIENCE: Those
ones with the disk,

510
00:24:38,170 --> 00:24:39,092
you're playing
against the computer

511
00:24:39,092 --> 00:24:41,230
or against a person, and
the little Game Boy thing,

512
00:24:41,230 --> 00:24:43,755
you're playing
against the computer.

513
00:24:43,755 --> 00:24:44,651
PROFESSOR: Cool.

514
00:24:44,651 --> 00:24:45,150
Yeah?

515
00:24:45,150 --> 00:24:46,080
AUDIENCE: I have the new one.

516
00:24:46,080 --> 00:24:46,545
PROFESSOR: Different versions?

517
00:24:46,545 --> 00:24:47,540
AUDIENCE: Yeah.

518
00:24:47,540 --> 00:24:55,710
Regular, I think [INAUDIBLE],
I have a rip off of Monopoly

519
00:24:55,710 --> 00:24:56,950
that's my town.

520
00:24:56,950 --> 00:25:00,458
And so different business
in town-- back in 1985,

521
00:25:00,458 --> 00:25:04,320
now they don't exist anymore--
paid for their business

522
00:25:04,320 --> 00:25:05,820
to be bought on the board.

523
00:25:05,820 --> 00:25:07,945
PROFESSOR: Oh, so it's
[INAUDIBLE] game, basically.

524
00:25:07,945 --> 00:25:09,880
AUDIENCE: Yeah.

525
00:25:09,880 --> 00:25:12,070
And I have Junior
Monopoly, and I also

526
00:25:12,070 --> 00:25:15,895
have Junior Monopoly,
dinosaur theme.

527
00:25:15,895 --> 00:25:16,770
It's by far the best.

528
00:25:16,770 --> 00:25:19,800
PROFESSOR: [INAUDIBLE].

529
00:25:19,800 --> 00:25:20,650
AUDIENCE: Yeah.

530
00:25:20,650 --> 00:25:22,566
I do think the board was
a little bit smaller.

531
00:25:22,566 --> 00:25:25,340
I don't think there were
quite as many spaces.

532
00:25:25,340 --> 00:25:26,240
PROFESSOR: OK.

533
00:25:26,240 --> 00:25:28,097
So was it the best
because of dinosaurs

534
00:25:28,097 --> 00:25:29,680
or because it's
actually best to play?

535
00:25:29,680 --> 00:25:32,756
AUDIENCE: Well, Junior Monopoly
is best to play, [INAUDIBLE].

536
00:25:32,756 --> 00:25:34,172
PROFESSOR: Oh,
it's the dinosaurs.

537
00:25:34,172 --> 00:25:35,120
Right.

538
00:25:35,120 --> 00:25:38,780
I think the [? version ?] is
very similar to the local town

539
00:25:38,780 --> 00:25:39,280
version.

540
00:25:39,280 --> 00:25:43,730
And it's properties
of the [INAUDIBLE].

541
00:25:43,730 --> 00:25:47,680
Does anybody know where the
original road names cam from?

542
00:25:47,680 --> 00:25:49,220
AUDIENCE: Atlantic City.

543
00:25:49,220 --> 00:25:51,920
PROFESSOR: Atlantic
City, New Jersey.

544
00:25:51,920 --> 00:25:54,002
And that's the version
that we've got.

545
00:25:54,002 --> 00:25:55,670
The version that
we've got now is

546
00:25:55,670 --> 00:25:58,755
being published by
Winning Moves Games, which

547
00:25:58,755 --> 00:26:02,950
is kind of like a
boutique Hasbro subsidiary

548
00:26:02,950 --> 00:26:06,026
that sells classic versions
of all of these games.

549
00:26:06,026 --> 00:26:08,420
And so they sell it at
fairly higher price points.

550
00:26:08,420 --> 00:26:09,910
I don't know if the price
tags are still on these games

551
00:26:09,910 --> 00:26:10,653
but you can take a look.

552
00:26:10,653 --> 00:26:12,486
But they're more expensive
than the versions

553
00:26:12,486 --> 00:26:13,981
that you buy in Target.

554
00:26:13,981 --> 00:26:15,620
They have little pieces.

555
00:26:15,620 --> 00:26:18,690
Therefore, people who like
physically buying these games

556
00:26:18,690 --> 00:26:24,634
want [INAUDIBLE] rather than
the cheapest [INAUDIBLE].

557
00:26:28,985 --> 00:26:32,320
I'm trying to remember other
things that Rob mentioned.

558
00:26:32,320 --> 00:26:34,030
Every little thing
that you'll find

559
00:26:34,030 --> 00:26:38,076
inside any one of these
boxes costs money.

560
00:26:38,076 --> 00:26:40,794
That's just [? the only ?]
thing about that.

561
00:26:40,794 --> 00:26:42,560
Scrabble, you all
the have the tiles.

562
00:26:42,560 --> 00:26:45,010
You have the board itself.

563
00:26:45,010 --> 00:26:47,950
If you're lucky, there
is a nice little piece

564
00:26:47,950 --> 00:26:50,346
of cloth tape holding
the board together,

565
00:26:50,346 --> 00:26:55,350
which [INAUDIBLE] opening and
closing and can fold up flat.

566
00:26:55,350 --> 00:26:58,120
If you're unlucky,
just [? one that ?]

567
00:26:58,120 --> 00:26:59,996
doesn't keep [INAUDIBLE]
from folding in half

568
00:26:59,996 --> 00:27:01,394
and falling out later on.

569
00:27:01,394 --> 00:27:06,497
That crease, it's just
not going to last.

570
00:27:06,497 --> 00:27:10,040
Risk, of course, has had
many different versions where

571
00:27:10,040 --> 00:27:12,370
some of them with soldiers
and horses, some of them

572
00:27:12,370 --> 00:27:13,690
with just numbers.

573
00:27:13,690 --> 00:27:16,380
I had the version at home
that was big [INAUDIBLE] class

574
00:27:16,380 --> 00:27:18,530
of numbers.

575
00:27:18,530 --> 00:27:24,232
There was a designer who came
to our lab who spoke about Risk.

576
00:27:24,232 --> 00:27:26,513
He used to work for Hasbro.

577
00:27:26,513 --> 00:27:29,360
And he had a version where,
instead of soldiers and horses,

578
00:27:29,360 --> 00:27:32,210
it was arrows.

579
00:27:32,210 --> 00:27:35,290
And so you move all
of these arrows.

580
00:27:35,290 --> 00:27:38,550
And it was like a war map,
and all [? these forces ?]

581
00:27:38,550 --> 00:27:39,300
[? were marked. ?]

582
00:27:39,300 --> 00:27:41,090
Unfortunately, the
arrows were flat.

583
00:27:41,090 --> 00:27:42,731
And you couldn't
even pick them up.

584
00:27:42,731 --> 00:27:44,814
And the side things were
kind of sharp and pointy.

585
00:27:44,814 --> 00:27:46,416
And people kind
of could get hurt.

586
00:27:46,416 --> 00:27:49,248
And that version [INAUDIBLE].

587
00:27:49,248 --> 00:27:52,164
There's a good story
about why that happened.

588
00:27:54,940 --> 00:27:59,070
So today, when you
actually play these games,

589
00:27:59,070 --> 00:28:01,978
I'd like you to actually take
a look at all of these pieces

590
00:28:01,978 --> 00:28:05,700
and from [? there, ?] you might
want to try to [? determine ?]

591
00:28:05,700 --> 00:28:08,498
how each piece actually
costs and just add up what

592
00:28:08,498 --> 00:28:11,956
the manufacturing costs of
this box might have been.

593
00:28:11,956 --> 00:28:15,397
I don't know if anybody here
is from chemical engineering

594
00:28:15,397 --> 00:28:20,556
or any kind of manufacturing.

595
00:28:20,556 --> 00:28:24,159
Actually, Todd, you
know [INAUDIBLE].

596
00:28:24,159 --> 00:28:24,742
SPEAKER: Yeah.

597
00:28:24,742 --> 00:28:27,940
Not injection molding, but--

598
00:28:27,940 --> 00:28:31,770
PROFESSOR: So it might
just be a fun exercise

599
00:28:31,770 --> 00:28:34,080
versus, like, a deck of cards.

600
00:28:34,080 --> 00:28:37,551
AUDIENCE: And I'd also
recommend reading the rules

601
00:28:37,551 --> 00:28:39,800
and actually try to play it
the way the rules say, not

602
00:28:39,800 --> 00:28:43,830
maybe the home rules you might
have remembered when you played

603
00:28:43,830 --> 00:28:46,830
it as a kid just to see how
they are presenting this game.

604
00:28:46,830 --> 00:28:48,804
How are they presenting
the rules to somebody

605
00:28:48,804 --> 00:28:50,470
who just got this as
a gift, and they're

606
00:28:50,470 --> 00:28:52,250
going to try to figure out
how to play this thing.

607
00:28:52,250 --> 00:28:52,750
PROFESSOR: Yeah.

608
00:28:52,750 --> 00:28:54,786
See if they've improved
the rules that [INAUDIBLE].

609
00:28:54,786 --> 00:28:56,911
I actually hear about a
classic version of Monopoly

610
00:28:56,911 --> 00:29:00,660
where the original set of rules
are [INAUDIBLE] updated print

611
00:29:00,660 --> 00:29:01,480
out.

612
00:29:01,480 --> 00:29:05,430
You can see how they
described the Scrabble game.

613
00:29:05,430 --> 00:29:07,554
Does this one have a bag?

614
00:29:07,554 --> 00:29:09,075
Does it have a bag?

615
00:29:09,075 --> 00:29:11,550
Oh, wooden pieces.

616
00:29:11,550 --> 00:29:14,600
And a [INAUDIBLE] bag
and think about how

617
00:29:14,600 --> 00:29:16,050
that makes things easier.

618
00:29:16,050 --> 00:29:16,816
[INAUDIBLE]

619
00:29:22,240 --> 00:29:23,960
And if you've played
these game before--

620
00:29:23,960 --> 00:29:27,540
and I think many of you have--

621
00:29:27,540 --> 00:29:32,310
definitely go into it by reading
the rules first, so not just

622
00:29:32,310 --> 00:29:35,680
playing the same way
that you remember.

623
00:29:35,680 --> 00:29:37,738
And also try out some
of the other games.

624
00:29:37,738 --> 00:29:40,696
OK?

625
00:29:40,696 --> 00:29:41,196
Cool.

626
00:29:46,150 --> 00:29:47,870
Let's talk a little
bit about the games.

627
00:29:50,760 --> 00:29:53,010
So I think everyone
got a chance to. play.

628
00:29:53,010 --> 00:29:57,550
It's all right that the jigsaw
puzzle game is still going on.

629
00:29:57,550 --> 00:29:59,320
So let's talk about the pieces.

630
00:29:59,320 --> 00:30:02,110
Let's talk about things
that you're moving around.

631
00:30:02,110 --> 00:30:05,270
I mean, how many of you feel
that the pieces that you

632
00:30:05,270 --> 00:30:06,700
are playing with
are significantly

633
00:30:06,700 --> 00:30:11,596
different from pieces that
you remember playing with?

634
00:30:11,596 --> 00:30:12,428
No?

635
00:30:12,428 --> 00:30:12,928
Yeah?

636
00:30:12,928 --> 00:30:15,517
AUDIENCE: For Candyland, the
board is [? totally better. ?]

637
00:30:15,517 --> 00:30:16,350
PROFESSOR: Oh, yeah.

638
00:30:16,350 --> 00:30:19,206
So the board design
is kind of insane.

639
00:30:19,206 --> 00:30:20,372
AUDIENCE: It's really scary.

640
00:30:20,372 --> 00:30:22,236
AUDIENCE: And I remember
it being a little candy

641
00:30:22,236 --> 00:30:23,168
thing like a square.

642
00:30:23,168 --> 00:30:24,100
[LAUGHTER]

643
00:30:24,100 --> 00:30:26,510
AUDIENCE: The board is
potentially like this.

644
00:30:26,510 --> 00:30:27,335
It's like--

645
00:30:27,335 --> 00:30:28,710
PROFESSOR: It's
like [INAUDIBLE].

646
00:30:28,710 --> 00:30:30,466
It's like a [INAUDIBLE].

647
00:30:30,466 --> 00:30:32,060
AUDIENCE: [INAUDIBLE].

648
00:30:32,060 --> 00:30:33,780
PROFESSOR: But the actual cards
weren't all that different,

649
00:30:33,780 --> 00:30:34,280
right?

650
00:30:34,280 --> 00:30:35,141
AUDIENCE: No.

651
00:30:35,141 --> 00:30:38,439
I remember the game being
each space [? like a candy. ?]

652
00:30:38,439 --> 00:30:39,147
PROFESSOR: Right.

653
00:30:39,147 --> 00:30:40,684
AUDIENCE: Now, each
space is a color.

654
00:30:40,684 --> 00:30:41,434
PROFESSOR: Oh, OK.

655
00:30:41,434 --> 00:30:43,311
AUDIENCE: I thought
I remembered that.

656
00:30:43,311 --> 00:30:44,060
AUDIENCE: Me, too.

657
00:30:44,060 --> 00:30:45,356
AUDIENCE: Yeah.

658
00:30:45,356 --> 00:30:46,730
PROFESSOR: Wait,
colors or candy?

659
00:30:46,730 --> 00:30:47,566
OK, colors?

660
00:30:47,566 --> 00:30:48,770
Hands up.

661
00:30:48,770 --> 00:30:49,270
All right.

662
00:30:49,270 --> 00:30:51,710
Different pieces of candy?

663
00:30:51,710 --> 00:30:52,360
OK.

664
00:30:52,360 --> 00:30:53,330
AUDIENCE: Well, he--

665
00:30:53,330 --> 00:30:53,810
PROFESSOR: Well,
I think it was--

666
00:30:53,810 --> 00:30:55,685
AUDIENCE: It wasn't
every piece, every space.

667
00:30:55,685 --> 00:30:57,559
But there were a number
of every other space

668
00:30:57,559 --> 00:30:59,059
had some kind of image on it.

669
00:30:59,059 --> 00:31:00,600
PROFESSOR: I think
it still has that.

670
00:31:00,600 --> 00:31:03,120
I think it still
has the occasional.

671
00:31:03,120 --> 00:31:04,942
AUDIENCE: [INAUDIBLE].

672
00:31:04,942 --> 00:31:06,900
PROFESSOR: The thing is
that if every piece was

673
00:31:06,900 --> 00:31:08,880
a different kind of
candy, it would probably

674
00:31:08,880 --> 00:31:11,370
be more colorblind-friendly
because you'd

675
00:31:11,370 --> 00:31:13,380
be able to actually just
see the kind of candy

676
00:31:13,380 --> 00:31:14,670
even if you couldn't
tell the colors.

677
00:31:14,670 --> 00:31:15,640
AUDIENCE: It's not very
colorblind-friendly.

678
00:31:15,640 --> 00:31:16,140
[LAUGHTER]

679
00:31:16,140 --> 00:31:20,225
PROFESSOR: This is not friendly
with anyone with eyes, I guess.

680
00:31:20,225 --> 00:31:21,410
[LAUGHTER]

681
00:31:21,410 --> 00:31:23,210
[INTERPOSING VOICES]

682
00:31:23,210 --> 00:31:26,040
PROFESSOR: But that's just the
visual design of the board.

683
00:31:26,040 --> 00:31:28,504
The actual spacing on the board
is not all that different.

684
00:31:31,510 --> 00:31:35,944
So you've had the chance to pick
up the pieces, slam on the bell

685
00:31:35,944 --> 00:31:37,110
and pit and stuff like that.

686
00:31:39,670 --> 00:31:42,510
Some of these
pieces, like in Clue,

687
00:31:42,510 --> 00:31:45,480
have a lot of money put into
some parts that aren't actually

688
00:31:45,480 --> 00:31:50,010
all that useful, like the
knife and the lead pipe

689
00:31:50,010 --> 00:31:51,430
and things like that.

690
00:31:51,430 --> 00:31:52,405
Was that solid metal?

691
00:31:52,405 --> 00:31:53,030
AUDIENCE: Yeah.

692
00:31:53,030 --> 00:31:54,238
PROFESSOR: Were those pieces?

693
00:31:54,238 --> 00:31:55,896
They are sort of
like metal pieces.

694
00:31:55,896 --> 00:31:57,104
AUDIENCE: It's a sharp knife.

695
00:31:57,104 --> 00:31:59,062
PROFESSOR: It's a sharp knife?

696
00:31:59,062 --> 00:32:03,310
AUDIENCE: Well, it
was when I was 10.

697
00:32:03,310 --> 00:32:07,260
PROFESSOR: So because,
in assignment two,

698
00:32:07,260 --> 00:32:10,800
you are thinking
about aesthetics,

699
00:32:10,800 --> 00:32:14,010
what do you think about the
choices of the materials

700
00:32:14,010 --> 00:32:16,890
that they used for the
various parts of the games

701
00:32:16,890 --> 00:32:18,160
that you played today?

702
00:32:18,160 --> 00:32:19,670
Or that you [? four ?]
played today?

703
00:32:19,670 --> 00:32:22,832
AUDIENCE: Well, one thing
that bothered me with Clue

704
00:32:22,832 --> 00:32:26,512
was if you committed a murder,
or if somebody committed

705
00:32:26,512 --> 00:32:28,924
a murder, and you
find a body, you're

706
00:32:28,924 --> 00:32:30,590
going to know whether
they were murdered

707
00:32:30,590 --> 00:32:31,670
with a knife or a pipe.

708
00:32:31,670 --> 00:32:35,180
They don't look the
same-- or a gun.

709
00:32:35,180 --> 00:32:39,844
[INTERPOSING VOICES]

710
00:32:39,844 --> 00:32:41,260
PROFESSOR: A very
astute murderer.

711
00:32:41,260 --> 00:32:41,871
I don't know.

712
00:32:44,430 --> 00:32:45,720
So yeah.

713
00:32:45,720 --> 00:32:47,550
There is a problem.

714
00:32:47,550 --> 00:32:50,670
I played a version of Clue
where the body is down

715
00:32:50,670 --> 00:32:52,260
a dark staircase.

716
00:32:52,260 --> 00:32:55,560
So you can't actually
see what's at the bottom.

717
00:32:55,560 --> 00:32:57,570
It's kind of-- you
only see the outline.

718
00:32:57,570 --> 00:33:00,252
So I think that was kind of the
visual explanation for that.

719
00:33:00,252 --> 00:33:00,960
But you're right.

720
00:33:00,960 --> 00:33:04,800
It's not a very
good justification.

721
00:33:04,800 --> 00:33:07,580
Although, if people remember
the movie, he's kind of

722
00:33:07,580 --> 00:33:09,520
stabbed by everything, right?

723
00:33:09,520 --> 00:33:12,990
He's hit by a lead pipe
and stabbed by a dagger.

724
00:33:12,990 --> 00:33:14,890
AUDIENCE: [INAUDIBLE].

725
00:33:14,890 --> 00:33:15,630
PROFESSOR: Yeah.

726
00:33:15,630 --> 00:33:17,100
Which was what was
the first blow?

727
00:33:17,100 --> 00:33:19,875
It doesn't matter what
hit him after he died.

728
00:33:19,875 --> 00:33:21,855
[LAUGHTER]

729
00:33:23,840 --> 00:33:24,703
How about for Risk?

730
00:33:24,703 --> 00:33:28,230
You've got horses,
people, and cannons?

731
00:33:28,230 --> 00:33:28,820
Is that right?

732
00:33:28,820 --> 00:33:29,510
AUDIENCE: Yeah.

733
00:33:29,510 --> 00:33:30,397
PROFESSOR: Yeah.

734
00:33:30,397 --> 00:33:32,730
I always found it difficult
to remember which was which,

735
00:33:32,730 --> 00:33:34,663
like what was what value.

736
00:33:34,663 --> 00:33:37,621
AUDIENCE: I seem to recall
that the pieces were relatively

737
00:33:37,621 --> 00:33:38,607
bigger.

738
00:33:38,607 --> 00:33:42,471
So I remember the cannon
being at least as big

739
00:33:42,471 --> 00:33:43,914
as the cavalry, maybe larger.

740
00:33:43,914 --> 00:33:46,399
And that way, oh,
that's worth more

741
00:33:46,399 --> 00:33:50,117
than the cavalry, which is
worth more than that little guy.

742
00:33:50,117 --> 00:33:52,700
PROFESSOR: The pieces could just
have been shrunk due to cost.

743
00:33:52,700 --> 00:33:53,590
It's possible.

744
00:33:53,590 --> 00:33:56,530
I remember big pieces, too, but
we had that [? compilation. ?]

745
00:33:56,530 --> 00:33:59,470
And maybe we were smaller,
so the pieces looked bigger.

746
00:33:59,470 --> 00:34:00,442
[LAUGHTER]

747
00:34:00,442 --> 00:34:03,340
AUDIENCE: Our pieces
were also Roman numerals.

748
00:34:03,340 --> 00:34:04,450
PROFESSOR: Yeah.

749
00:34:04,450 --> 00:34:08,000
I remember seeing people
who had that type of pieces

750
00:34:08,000 --> 00:34:09,790
and envying them
because all I had

751
00:34:09,790 --> 00:34:11,440
were freaking Roman numerals.

752
00:34:11,440 --> 00:34:13,117
But they were easy
to count, at least.

753
00:34:13,117 --> 00:34:13,742
AUDIENCE: Yeah.

754
00:34:17,380 --> 00:34:19,210
PROFESSOR: All right.

755
00:34:19,210 --> 00:34:21,550
So for the rest of
today, you've pretty much

756
00:34:21,550 --> 00:34:24,850
got time to work in your teams.

757
00:34:24,850 --> 00:34:27,580
A few of you can continue
playing, finishing up

758
00:34:27,580 --> 00:34:28,540
your games.

759
00:34:28,540 --> 00:34:30,570
The prototyping materials
are all up here.

760
00:34:30,570 --> 00:34:33,790
Feel free to come up
and grab what you need.

761
00:34:33,790 --> 00:34:36,020
Rick or I will be in the
room at any given time.

762
00:34:36,020 --> 00:34:38,750
So you can come up
and ask us questions.

763
00:34:38,750 --> 00:34:41,817
But use this time to be able
to meet up with the team.

764
00:34:41,817 --> 00:34:42,400
SPEAKER: Yeah.

765
00:34:42,400 --> 00:34:43,774
If you want us to
play your game,

766
00:34:43,774 --> 00:34:48,230
we can't, but we're in class
play tests on Wednesday.

767
00:34:48,230 --> 00:34:49,600
PROFESSOR: This Wednesday?

768
00:34:49,600 --> 00:34:50,860
I have the schedule here.

769
00:34:50,860 --> 00:34:51,910
One second.

770
00:34:51,910 --> 00:34:52,800
Let's see.

771
00:34:52,800 --> 00:34:54,790
March 12th.

772
00:34:54,790 --> 00:34:58,450
Yes we do, in fact, have a
play test this Wednesday.

773
00:34:58,450 --> 00:35:01,350
So make sure your
games are ready.

774
00:35:01,350 --> 00:35:03,277
Make sure you have a
draft of your rules

775
00:35:03,277 --> 00:35:05,110
so that you can test
whether people actually

776
00:35:05,110 --> 00:35:06,190
understand your rules.

777
00:35:06,190 --> 00:35:07,550
OK?

778
00:35:07,550 --> 00:35:08,380
On Wednesday.

779
00:35:08,380 --> 00:35:11,130
[INTERPOSING VOICES]